After turning down the surface of the casting several tenths of an inch, we’re finding even more porosity, including some large, and relatively speaking, deep holes. While this is disappointing, discovering such problems was the reason for this initial pour.
We currently are trying to determine whether the gas causing the porosity was in the bronze or the mold. If the latter, then the solution will be fairly simple: burning out/drying the mold more thoroughly. If the problem lies with gas in the molten metal, then dealing with it is more complex.
It is my understanding that the main culprit is hydrogen actually dissolved in the bronze. As the bronze cools, hydrogen bubbles can form, leading to porosity. Vibrating the molten metal will not solve this problem, but there were eighteenth-century means of controlling it.
“Poling,” mixing of the molten bronze with fresh wood sticks, is critical, both in terms of its timing and duration. Preventing the absorption of water vapor and fluxing are also important. We need to look carefully at all three (and quite possibly something else we have yet to identify).
The first process under scrutiny probably will be the poling. We did this to some extent, but because we were concerned that the bronze was taking longer to melt than anticipated, we were hesitant to open the furnace door and allow the temperature to drop. This limited the amount and timing of the stirring we did. We now know that we can be more flexible, and we’re hoping this will help.
Another possibility is that the mold was not as porous as required. This would prevent gases from escaping. When we make the mold for our next pour (another coehorn), we may experiment with including more fiber in the loam.
For more information, see The Art of Gunfounding, edited by Carel de Beer (Jean Boudriot Publications, Rotherfield, England: 1991). It is one of the principal sources of information we are using for the casting processes, and the source of the explanation given above.
See images of the coehorn's surface in project multimedia.